Products / Luanco Chorus

Luanco Chorus

You’ve never heard
a chorus like this.

Reverse it. Scatter it. Freeze a moment from one MIDI note. Play the feedback with another, then draw a rhythm that bends the texture across four bands. Choose direct Texture or feed it into six chorus voices per band, with independent Dry and Wet.

AUv3 audio effect · macOS 15 or later on Apple Silicon · iPadOS 26.2 or later (iPad only) · compatible AUv3 host application required

Take Chorus to the extremes.

Three factory examples and six modified demonstrations from the earlier 2.0 preview, all fully wet.

Preview media: native Mac screenshots from 7 October and the film from 14 October 2026. These show earlier builds; final 2.0 release media and physical-iPad demonstration evidence are pending.

Original source · AU bypassed

Long Reverse

Factory preset demonstration

Texture → Chorus · Reverse 100% · 250 ms grains.

The band's input feeds backward fragments, then the chorus voices.

Scatter Cuts

Factory preset demonstration

Texture → Chorus · Scatter 100% · 100 ms grains.

The band's input feeds jumping fragments; no external source is required.

Spectral Vortex

Factory preset demonstration

Chorus · Spectral Amount, Depth and Width 100% · Spectral Speed 2 Hz.

The chorus return passes through deep, fast Spectral movement.

Impact Scatter — extreme

Modified demonstration

Tape +4× · 90 ms grains · Scatter/Repeat 90% · Reverse 55% · Feedback 70%.

Host beat timing at 160 BPM launches 1/32-triplet fragments.

Brake / Reverse — extreme

Modified demonstration

Tape base Speed −4× · 1,000 ms grains · Reverse 0% · Scatter 35% · Repeat 65% · Feedback 60%.

The factory brake curve targets Speed at 100% depth with Host/Transport timing.

Frozen Glass — performed

Modified demonstration

Preserve Pitch 0× · 15 ms grains · Pitch +24 · Scatter 55% · Repeat 90% · Reverse 35%.

MIDI note 60 gates a 4,000 ms capture at four seconds; velocity drives Pitch and aftertouch drives Grain Size.

Mutating Breaks — four extremes

Modified demonstration

Four bands: +0.08/−4/0/+4× · pitches −24/+7/+24/+12 · grains 1,000/35/5/8 ms.

Independent Rhythm, host-fragment and source-transient timing combine strong Scatter and Repeat.

Sidechain Metal — attack driven

Modified demonstration

Preserve Pitch +0.5× · 12 ms grains · Pitch −12 · Capture 90% · Ring 95% · Cross Feedback 85% · Feedback 80%.

Routed host sidechain audio drives transient fragments and negative envelope-to-Speed, with fast Spectral and rhythmic Pitch.

Feedback Bloom — played network

Modified demonstration

Two Texture → Chorus bands · six voices · +0.15/−0.25× · Pitch +12/−12 · 75/1,000 ms grains · Feedback/Cross Feedback 95%.

Reciprocal bands, opposing Barberpole, Spectral and MIDI feedback pitch combine velocity-to-Pitch and aftertouch-to-Scatter.

Earlier 2.0 preview renders from 7 October 2026; final release demonstrations are pending. Same 48 kHz stereo phrase: eight seconds of input and four seconds of tail, 128-frame blocks at 160 BPM. Examples use Dry 0%, Wet 100%, active Band Mix 100%, Ultra and saved seeds. The six modified demonstrations inherit unlisted settings and curves from their named factory presets. One shared downward gain keeps every export below −1 dBFS; no added limiter or compression. Render settings, routing and provenance.

More than a chorus. Another instrument in your hands.

Freeze a phrase, pull it apart, and perform its texture with notes, velocity and aftertouch.

Every way to shape the sound.

From a quiet sway to restless motion and broken-up textures, find the controls that fit the feeling.

Eco / Ultra

Eco keeps processing lean; Ultra smooths moving delays. Compare measured costs for the path you use.

Read the control guide →

Up to four moving bands

Split and join four frequency ranges with independent paths, mixes, motion and MIDI mappings.

Read the control guide →

Frequency filter

Global wet Tone shapes the combined band return with Low Cut, High Cut and slope; Dry stays unchanged.

Read the control guide →

Voice spread

Use up to six normalized stereo voices in Chorus and Texture → Chorus, from tight doubling to an ensemble.

Read the control guide →

Ensemble / Drift / Swarm

Add flutter, independent drift and coupling between voices in the two chorus paths.

Read the control guide →

Barberpole Rise / Fall

Keep delay heads climbing or falling; Rate sets speed and Depth sets range in the chorus paths.

Read the control guide →

Orbit

Move chorus voices around stereo with a speed independent of Rate; direct Texture skips the voice bank.

Read the control guide →

Host or MIDI clock rate

Run Rhythm from host transport or MIDI clock. Note Gate additionally needs held MIDI notes routed to Chorus.

Read the control guide →

Step editor

Place points freely, use stepped or smooth segments, and retain an independent curve for each band.

Read the control guide →

Freeze note from MIDI

Learn one key to gate or latch capture, with its own release back to live audio. Captured audio stays temporary.

Read the control guide →

Scatter

Jump through four seconds of recorded history, then use Repeat to keep selected fragments returning.

Read the control guide →

Spectral chorus

Add moving frequency notches and detuning after any selected wet path, before global Tone.

Read the control guide →

Feedback with MIDI pitch

Play feedback intervals in the chorus paths. Direct Texture uses Grain Pitch instead of the separate return shifter.

Read the control guide →

Sidechain

Gate or duck Depth, Band Mix or both from input or host sidechain; this detector is separate from Interaction.

Read the control guide →

Dry/Wet

Balance original input and the processed return with independent levels; Band Mix remains separate.

Read the control guide →

Tape/Preserve Pitch

Tape couples pitch to Speed. Preserve Pitch separates grain pitch from movement, including stationary textures.

Read the control guide →

Pitch/Repeat/Randomness

Tune grains ±24 semitones, relaunch fragments with Repeat and save deterministic Random Seeds.

Read the control guide →

Fragment Timing

Launch 5–1,000 ms grains freely, on straight or triplet host divisions, or from source attacks.

Read the control guide →

Interaction

Blend another source into capture; let its envelope, ring modulation and cross feedback reshape the return.

Read the control guide →

Live Activity

Read selected-band Motion, Texture, Spectral, Dynamics, Freeze, Interaction or Rhythm telemetry.

Read the control guide →

Feature controls are native Mac preview captures from 7 October 2026; capture provenance. Final release screenshots are pending. A compatible AUv3 Music Effects host application (software) with audio input routing is required. No external hardware or pairing is required. The container app does not process audio on its own. Supported systems: macOS 15 or later on Apple Silicon, iPadOS 26.2 or later (iPad only).

Performance and latency.

Earlier Chorus 2.0 preview measurements from 7 October 2026: bypass, basic Chorus, direct Texture in Tape and dense Texture → Chorus. Final release measurements are pending.

SetupQualityOne-core CPUProcess memory growth
BypassedEco0.05%11.05 MiB
BypassedUltra0.05%11.06 MiB
One band · one voice · ChorusEco0.29%11.14 MiB
One band · one voice · ChorusUltra0.33%11.13 MiB
Four bands · direct Texture · TapeEco2.54%11.14 MiB
Four bands · direct Texture · TapeUltra2.55%11.12 MiB
Four bands · six voices · Texture → ChorusEco6.62%11.13 MiB
Four bands · six voices · Texture → ChorusUltra7.53%11.12 MiB

Apple M4 · macOS 27 · 48 kHz stereo · 128-frame blocks · offline Release AU calls · editor hidden. CPU is one-core-equivalent mean callback time, not whole-device usage. RSS growth includes host/framework pages. These offline measurements do not predict iPad or real-time host performance and do not measure the final release binary.

AU-reported fixed latency: 0 ms. Dry remains immediate; enabled Spectral adds 21.333 ms to the wet path at 48 kHz, even at Amount 0%.

Full benchmarks in Support →

Go deeper

Play and shape every control.

The 2.0 manual covers three paths, Tape and Preserve Pitch, fragment timing, Interaction, independent Dry/Wet, global Tone, nine MIDI targets and all 26 factory presets.

Choose your platform.

Mac and iPad apps are separate purchases.

Mac

macOS 15 or later on Apple Silicon · compatible AUv3 Music Effects host application (software)

Mac App Store · release pending

Direct Mac purchase (macOS only) · coming later

iPad

iPadOS 26.2 or later (iPad only) · compatible AUv3 Music Effects host application (software)

iPad App Store · release pending

Release dates and store links are pending. Download the full app free during the first 30 calendar days after release and keep using it afterward at no further charge. Afterward, new downloads are a one-time App Store purchase: €14.99 for iPad or €29.99 for Mac in Spain, including applicable taxes. No subscription. The offer starts on each platform’s public release date. Mac and iPad purchases are separate. Apple sets prices in other territories. Future direct Mac sales are for macOS only; there is currently no website checkout.

Put it to work.

Brake, stop and reverse

Start with Brake / Reverse and run host transport. Its saved Speed curve moves through zero; Tape fades silent there, while Preserve Pitch holds grains.

Read the control guide →

Perform a captured phrase

Load Frozen Glass, choose a MIDI Freeze Note, then combine velocity-to-Pitch with aftertouch-to-Grain Size. Capture audio again after reopening a project.

Read the control guide →

Make bands interact

Load Feedback Bloom for reciprocal sources, or route a host sidechain to Sidechain Metal. Capture Blend changes recorded audio; Ring and Cross Feedback change the wet return.

Read the control guide →

Common questions.

Do I need an AUv3 host application?

Yes. The host is a software application. Load Luanco: Chorus in a compatible AUv3 Music Effects host application and route audio into it. No external hardware or pairing is required. Host names and slots vary; some hosts list Music Effects as MIDI-controlled effects. The container app explains setup but does not process audio on its own. Read the guide →

Are the Mac and iPad versions the same purchase?

No. They are separate native apps and separate purchases. Mac needs macOS 15 or later on Apple Silicon; iPad needs iPadOS 26.2 or later (iPad only). Both require a compatible AUv3 Music Effects host application (software). Read the guide →

Can I buy Chorus now?

Release dates and store links are pending. Download the full app free during the first 30 calendar days after release and keep using it afterward at no further charge. Afterward, new downloads are a one-time App Store purchase: €14.99 for iPad or €29.99 for Mac in Spain, including applicable taxes. No subscription. The offer starts on each platform’s public release date. Mac and iPad purchases are separate. Apple sets prices in other territories. Future direct Mac sales are for macOS only; there is currently no website checkout. Purchase options →

Will Freeze recall my captured audio?

No. Presets and host projects never save captured audio or held notes. Manual Freeze restores Off; MIDI Freeze can restore armed. Capture Length spans 20–4,000 ms. With no history, live playback continues until enough audio has been recorded to capture. Read the guide →

Does Spectral add latency?

Yes. Enabled Spectral adds a 1,024-sample wet-path window: about 21.33 ms at 48 kHz, even at Amount 0%. Dry stays immediate and the AU reports zero fixed latency. See the fresh 2.0 measurements and their conditions. Read the guide →

Can I play Chorus with MIDI?

Yes, when a compatible host routes MIDI to the effect. Choose one channel for the instance, learn a Freeze Note, map velocity and aftertouch to nine targets, play feedback pitch and run a host- or MIDI-clocked rhythm curve. Host Rhythm needs running transport; Note Gate also needs held notes. Read the guide →

What is the difference between Texture and Texture → Chorus?

Texture plays two overlapping stereo fragments directly and skips chorus voices, Barberpole taps and the separate feedback pitch shifter. Texture → Chorus feeds those fragments into the voice bank. Both support signed Speed, Grain Pitch, Repeat, Scatter and the selected interaction source. Read the guide →

What happens at Speed zero?

Tape fades to silence. Preserve Pitch repeats stationary grains at the independent Grain Pitch. Negative Speed moves backward; Reverse sets the probability of reversing each newly launched fragment. Read the guide →

Does Interaction use the Dynamics sidechain source?

They are separate. Interaction selects main input, a Chorus band or Host Sidechain for Capture Blend, envelope motion, Ring and Cross Feedback. Dynamics selects a detector that scales Depth or Band Mix. Unavailable interaction sources contribute silence; Workhorse also offers layer sources. Read the guide →